In fact, this is appears to be the beginning and end of Lolth's involvement in the Temple of Elemental Evil (unless I missed something). In T1, Lareth is described as "the young, dark hope of chaotic evil" and as an adherent of Lolth. I modified this so that the assassin comes for Lareth instead, with a diversionary attack on the players to give the master assassin cover. They know about Zuggtmoy, the alliance with Iuz, and, most importantly, the intense factional antagonism in the ToEE.Īccording to the module, once Lareth is killed, an assassin shows up to attack the party. For one thing, the party gained access to plot-critical information MUCH earlier than the module would otherwise allow. In changing Lareth's alignment and allegiances, the module has to be severely modified. The party barely manages to wipe out the guards. Both Lareth and the M-U collapse into a comatose state. But I figure my choices are (1) let the player have his wish or (2) end the game in a TPK and we do something else next week. I'd totally forgotten the ring even existed. I actually didn't know what you could do with a wish. "I pull the ring of wishes out of my bags! I wish Lareth the Beautiful was on our side!" ![]() Everyone is pouring over their character sheets, desperate for a last gambit to save them. I believed that we were in for a TPK, as did the players. Lareth and 8 guards now face the players. By the time they reach Lareth, most of the party is in the 1-3 hit-point range, and several of them have already crossed the 0 threshold, and can thus not take part in any fighting. ![]() On the last approach to Lareth, however, the party overextends itself. I say yes, because with their loot they can hire proper henchmen (and hopefully lose fewer limbs). My players really liked their characters from the one-off, and ask if they can keep them. All the other campaigns are done, and I want to go for the long haul here. I want to start the Temple of Elemental Evil. The elven wizard put the ring in his backpack, wrote it down on the back of his character sheet, and it passed out of all recollection.Īnd some things that should not have been forgotten were lost.įast-forward 4 or 5 months. ![]() Besides, they needed one of the wishes to regrow an arm the ninja lost to a green slime. After all, it was a one-off dungeon we were just doing for funsies while on break from 4E. Now, a better DM than I might have said, "You guys are level 1, so I think I'll roll again." For whatever reason, I was amused by the strange odds, and I let it stand. One of the encounters was a group of stirges, and the loot for this particular encounter rolled up a ring of three wishes. My players started 1st Edition with a dungeon that I randomly rolled up using the DMG. The thread is marked 1st Edition, but what I need is some general story advice. UPDATE: New info and some story questions I have you guys at this post.ĮDIT: I changed every occurrence of Lloth to Lolth, since WD is right and it's 1E.
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